A World Without Color...
I think that MAD magazine once stated in a special valentines edition of Spy vs. Spy that the creator, Antonio Prohias was going to prove that "Truth is not all black and white, but merely shades of Gray..." Anyway, the valentines comic strips featured a female gray spy who would always trump both the black spy and the white spy while stealing their hearts through deception. Enough about that though, this game, was simple in design yet effective in message.
Let me recount my experience... I begin the game as a black figure within a mob of white figures. They push me and push me. I am instructed to converse with one of them using the space bar. So I do. Doing so brings up a speech bubble and a simple timed mini game. Suceeding in the mini game converts the other person to my shade, my value, my ideal. As I converse with more people, I eventually turn the whole mob into my value, black. After convincing everyone that "Black is back!", I then go in the opposite direction, and then I turn white! So I once again try to convince and convert the black mob into my tint, my value, my ideal. After convincing everyone that "White is right!", I then go in the opposite direction, and then I turn black. I that this point, I felt that would go on and on with no objective being met. Like one of those arcade games where the objective is survival, not rescuing a princess and receiving a "congratulation" message. The kind of game that I call a "points" game, because the objective is collecting points. Only there were no points to collect in this game, almost making me feel as if this was "pointless." Then I remembered and referred back to the author comments: "We ask that you be patient while playing through it and try your best to finish it. Also, if you have an interpretation and so on, please share in a review." So I still go on and notice something interesting... The minigame is now slightly harder, but I only have to convince a few people to turn the entire mob to one uniform color. So turning the mob arround becomes faster. Then around the fourth(fifth?) turnabout, something weird happens... I turn gray! So now I try to convince both people of my new value, my new pragmatic maxim...And I'm ineffective... Apparently I can not effect either side, as if I'm transparent to those who see the world in only black & white. I then notice that I blend rather well into the gray background. As more and more people come I can hardly see myself. Then I disappear forever in the seas of black and white. Overall, this is a game so simple yet so ambitious that it could turn the regular postmodern objectivist philosopher upside down.