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130 Game Reviews

30 w/ Responses

If Michael Atkinson Is A Douche Who Wants To Ban Violent Games, Then He Must Be The Australian Version Of Jack Thompson.

By the way, why is it that almost of these philosophy-puzzle centric games portray the protagonist in a cube or some kind of white space?

So...

What was it that made my character's brother go all psychopathic and evil? *Gasp!* Could it have been the medicine from the suspicious caravan? Then again, I did not see caravan within my character's brother's path. Maybe he was a psychopath all along who just wanted to hears the screams of a entire town in unison because he finds them melodious. Also, did my character and his brother ever have a showdown? And what exactly did the trees have to do with this strange tale?

Other than that, you've good pixel art. That music during rampage in the climax kinda unnerved me.
However, you should work on a walking animation for the main character if you know what I mean.

Good luck on your next entry.

So...

How do I get the three achievements in the middle? You know, the ones between "To the dogs" and "Grabbag"? Is is it possible to get them?

Don't Forget to Hold Shift While Pressing Space!

Anyway good job on Sweetie Bell's leg animation. The 8 bit music is a nice touch too.

50%Adrenalene Fueled Mayhem! 49%Violent Carnage!

...And about 1% actual Discount Mayonaise.... Seriously, that ending came out no where!

As a customizable mutant, I run, gun, and jump through over 20 levels fragging armies of mutants, dodging hellfire, slogging through slime, jumping over acid, all in order to get to an elevator to escape the incoming and hungry jaws of a mutant worm while collecting coins along the way all set to a heartpounding techno soundtrack.

It's enough to wear you out! So much action!

Very easy to jump in and kick ass, but very hard towards the end with all the acid and the tricky platform jumps and all. Especially if you run through it without the acid proof shoes. Very well designed though nonetheless. You really have to learn to control your jumps at the end. I like that. I will admit, I pulled my hair out in frustration attempting to "be the boss" if you know what I mean.

As this review is being written, I have gotten all but one achievement.

How do I find this deformed cactus?

Joelasticot responds:

Yeah we had to cut on the mayonnaise-related content due to budget restrictions. I see on your profile that you've found the deformed cactus, good job!

Is It Weird To Be Emotionally Attached To My Spec?

I mean, not in a necrophiliac way. Of course not that. These creatures are flesh eating monsters that doom humanity with their presence, and they probably smell too. But, what I mean, is that it pained me whenever I cut and slashed the zombie after I put in a good mood, and I shed genuine tears when I terminated one via drill to head, after spending so much time restoring the creature's humanity to 100%, mood to 100%, and hunger to 0%, just so that I could continue my research by getting more reactions. And it looked at me, with those wide undead eyes as the drill whirred into it's cranium. There was this one time where a zombie reacted to a radio controlled plane, by looking at it and gasping with wonder, then, stretching it's arms out, as if it wanted to fly. When I offered it a book, it opened it only to gasp and stare at all the words it can no longer understand, but it tried. And then there was the case with the rats. Usually, I think they would eat the live rat normally, but after humanizing it, it did not put much effort into eating it, but rather, letting it hop off of its hand, and watching it run off. Then, when I let hold a dead rat, it seemed to pet it.

It's like somewhere, deep within those primal, cannibalistic heads of theirs, they share the same potential, and wonder, and even empathy that we had when humanity was young.

Anyway, this was a fantastic tribute to Day of the Dead, namely that it takes an element from that movie (the scientist and the collared zombie), and runs with it in new, interesting ways. The two little synth music cues that play depending on the reactions manage are well composed and easily invoke emotions from me. The "angry" theme captures their shambling monstrous nature, whereas the "relaxed" theme manages to capture their small instances of wonder and empathy.

There's too many zombie games that give too much focus on killing and maiming massacring the zombies with different weapons, rather than invoking our emotions and reminding ourselves why we fight, and why humanity is important in the first place. For that, I strongly recommend this game.

Evil-Dog responds:

Yeah I don't think people really know what zombies are about and what the zombie apocalypse would be....it sure as hell wouldn't be run and gun through it all. Where do you get your guns where do you get your ammos, where and how do you get the energy to battle for a long time. Nobody gives it any thought beyond zombies? just shoot them in the head...that's kinda retarded. I don't think any of our zombie games will ever be about just shooting them down like most games. That's not the interesting (or realistic) thing about zombies :D

Okay, I Like the Ingredients, but...

...This game is a mess. There a lot about the intentions behind this game I like. I tend to like games with catchy, upbeat music like shown here, with colorful graphics and such, and of course, the 90's was full of such games.

However, the controls are quite unresponsive, and need fixing. I can't move left or right, and I can barely move up or down. The sprites, although nicely designed (they look really colorful like something out of bust a move or Twinbee), are lacking in regards to their animation. They sure could use a few extra frames if you know what I mean. There should be more variety in enemies, and a couple bosses too. We need more than just green spiky guy and seahorses, just saying. Although I love the music you have here, each stage should have it's own unique musical score. Also, these weird symbols pop up when I shoot down stuff. I don't know what that's for. Also, powerups, can't go wrong with power ups. Oh, and through in some precise bullet curtain patterns for challenge. Yep, I think that's all.

riestudiosTeam responds:

Wow, thanks for seeing what we were trying to do. I released the game early, but I'm in the middle of updating as we make it better for the web. More enemies, more music, more powerups and animations. Bare with me. Really though, thanks for playing. The symbols say -3 sec :)

Hopefully check back in the future and they'll be some new updates

Abuse it for good, never for evil.

Age 37, Male

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