Way Way Way Waaaaaay Past Cool.
I thought the first part was so so. Kinda reminded me of Parrappa . Not even that great of a rap battle, just Sonic repeating the guy’s lines with small twists and winning.
Then Eggman comes in. With the meta commentary on the whole franchise.
Sonic games and media were best in the 1990’s. The games had great music, lighting fast thrills, and we’re just all around fun to the play. Archie comics had built an entire universe complete with story arcs and complex character development. Though Fleetway in the UK also had their own expansive universe.
Then around the Dreamcast era, said comics verses were ignored in favor of the developer’s canon.
But is was okay. Sonic Adventure was a fresh start. It was good storyline with characterization that was consistent with other Sonic media. There was no Sally, Rotor or Bunnie Rabbot, or Planet Mobius but Sonic was still snarky and cool, Tails was still an adorable genius, Knuckles was a brave but easily duped guardian of the Emeralds with a mysterious family line, and Eggman/Robotnik was still a maniacal goofball. Overall Sonic Adventure was an micro epic tale with multiple characters whose stories intersected pulp fiction style. And each one had a different gameplay style. The alternative game styles were hit and miss, but it all kept the game fresh and the music was still good, and the game even ends with an epic Super Sonic climax. It was awesome.
Then came Sonic Adventure 2. The same idea, but a nixing on alternate gameplay styles. 3 good guys, and 3 “dark” guys, gameplay is reduced to classic Sonic/Shadow “speed” levels (I love) Knuckles/Rogue scavenger hunt levels (I hate), and Tails/Eggman mecha levels (I like). The story was still epic, and started to develop an interesting backstory for Robotnik with his grandfather Gerald bioengineering life with an experimental hedgehog named Shadow who befriended granddaughter before the government tried to shut him down. The story was much darker this time around. In this game it was confirmed that’s Sonic’s home planet is Earth, which dashes out the idea of Mobius and Planet Freedom and then raises a lot of questions(If these adventures took place on Earth, then why all the giant mushrooms, loop de loop terra formations, magical emeralds, floating rings, and talking animal people?)
Sonic heroes came, and it was all speed levels from there. Aside from bringing back Shadow and the return of the Chaotix and the return of Metal Sonic, the story here was mostly throw away. The game was still fun, but cracks started to show with the controls and level design.
Shadow the hedgehog set out to develop the Character of Shadow and shed more light on the backstory in SA2. It was darker, but in a ham fisted ridiculous way. The gameplay was more shoddy this time around, due to a poorly implemented “branching path objective based” gameplay with a Kotor/BioWare “morality compass” shoe horned in. This destroys the characterization of Shadow because it removes any sense of consistency in personality(Angry nihilist? Depressed suicidal hero? or edgy snarky antihero? I guess we can officially say he is divided)
Sonic 06 was a glitchy buggy mess that should have either been cancelled or delayed till significant improvement. Everyone knows this story. Aside from the production value of the final Fantasy style cutscenes and a few music tracks, everything about this entry fall apart in the worst way possible.
While the handheld games were always generally good, the console entries had been hit or miss at this point. They also abandoned any notion of developing the world in favor of recycled plot lines interspersed with comedy quips. Sonic Unleashed had fun regular speed levels, but dumb “were hog” levels that aped God of War’s combat and atrocious qte based Tornado plane levels(This is Sega, why didn’t these just play like Panzer Dragoon?).
Then Sonic Colors came and that was generally good. But again the story was throwaway except for some good comedy. The scenario writers truly ran out of ideas for what to do with these characters and their world.
Sonic Boom the westernized reboot was a short lived effort. The main game was atrocious, the handheld game was passable, the tv show was... actually kind of funny.
Overtime, the official Sonic Twitter became self aware of the state of the franchise. And understood how hit and miss the games are, and how silly to downright deranged some Sonic fans were(almost as bad as furries), and gave the fan base an ironic self depreciating demeanor.
When the trailer of the new Sonic movie came out, Sonic fans managed to do what no other fandom has been able to do, and got the studio to rework the character model and animation and tweak the film into a less cringey product.
I saw the film myself, and I would say my favorite parts were the beginning, the parts with Jim Carrey, and the end. It was an okay so-so movie, but it did give me hope for a better sequel at least.