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Alter-native

30 Game Reviews w/ Response

All 130 Reviews

Simple Game with a Crude Production.

In this game, you just slide slam matching blocks into each other to form higher number blocks, which you have to match with like blocks to form even higher blocks. The catch is when you move the blocks, you move almost all of them. Things get challenging as you run out of room. Other than that, there's not much.

While this a crude amateur production, the game is at least deep enough to make me think about my next move, and the biggest highlight would the choice of soundtrack.

Please tell me, what track did you use? I just love this music track.

rasp-berry responds:

It's a custom-made track. The game itself is a little crude because I made it for a jam. I think I will polish it up some more.

50%Adrenalene Fueled Mayhem! 49%Violent Carnage!

...And about 1% actual Discount Mayonaise.... Seriously, that ending came out no where!

As a customizable mutant, I run, gun, and jump through over 20 levels fragging armies of mutants, dodging hellfire, slogging through slime, jumping over acid, all in order to get to an elevator to escape the incoming and hungry jaws of a mutant worm while collecting coins along the way all set to a heartpounding techno soundtrack.

It's enough to wear you out! So much action!

Very easy to jump in and kick ass, but very hard towards the end with all the acid and the tricky platform jumps and all. Especially if you run through it without the acid proof shoes. Very well designed though nonetheless. You really have to learn to control your jumps at the end. I like that. I will admit, I pulled my hair out in frustration attempting to "be the boss" if you know what I mean.

As this review is being written, I have gotten all but one achievement.

How do I find this deformed cactus?

Joelasticot responds:

Yeah we had to cut on the mayonnaise-related content due to budget restrictions. I see on your profile that you've found the deformed cactus, good job!

Is It Weird To Be Emotionally Attached To My Spec?

I mean, not in a necrophiliac way. Of course not that. These creatures are flesh eating monsters that doom humanity with their presence, and they probably smell too. But, what I mean, is that it pained me whenever I cut and slashed the zombie after I put in a good mood, and I shed genuine tears when I terminated one via drill to head, after spending so much time restoring the creature's humanity to 100%, mood to 100%, and hunger to 0%, just so that I could continue my research by getting more reactions. And it looked at me, with those wide undead eyes as the drill whirred into it's cranium. There was this one time where a zombie reacted to a radio controlled plane, by looking at it and gasping with wonder, then, stretching it's arms out, as if it wanted to fly. When I offered it a book, it opened it only to gasp and stare at all the words it can no longer understand, but it tried. And then there was the case with the rats. Usually, I think they would eat the live rat normally, but after humanizing it, it did not put much effort into eating it, but rather, letting it hop off of its hand, and watching it run off. Then, when I let hold a dead rat, it seemed to pet it.

It's like somewhere, deep within those primal, cannibalistic heads of theirs, they share the same potential, and wonder, and even empathy that we had when humanity was young.

Anyway, this was a fantastic tribute to Day of the Dead, namely that it takes an element from that movie (the scientist and the collared zombie), and runs with it in new, interesting ways. The two little synth music cues that play depending on the reactions manage are well composed and easily invoke emotions from me. The "angry" theme captures their shambling monstrous nature, whereas the "relaxed" theme manages to capture their small instances of wonder and empathy.

There's too many zombie games that give too much focus on killing and maiming massacring the zombies with different weapons, rather than invoking our emotions and reminding ourselves why we fight, and why humanity is important in the first place. For that, I strongly recommend this game.

Evil-Dog responds:

Yeah I don't think people really know what zombies are about and what the zombie apocalypse would be....it sure as hell wouldn't be run and gun through it all. Where do you get your guns where do you get your ammos, where and how do you get the energy to battle for a long time. Nobody gives it any thought beyond zombies? just shoot them in the head...that's kinda retarded. I don't think any of our zombie games will ever be about just shooting them down like most games. That's not the interesting (or realistic) thing about zombies :D

Okay, I Like the Ingredients, but...

...This game is a mess. There a lot about the intentions behind this game I like. I tend to like games with catchy, upbeat music like shown here, with colorful graphics and such, and of course, the 90's was full of such games.

However, the controls are quite unresponsive, and need fixing. I can't move left or right, and I can barely move up or down. The sprites, although nicely designed (they look really colorful like something out of bust a move or Twinbee), are lacking in regards to their animation. They sure could use a few extra frames if you know what I mean. There should be more variety in enemies, and a couple bosses too. We need more than just green spiky guy and seahorses, just saying. Although I love the music you have here, each stage should have it's own unique musical score. Also, these weird symbols pop up when I shoot down stuff. I don't know what that's for. Also, powerups, can't go wrong with power ups. Oh, and through in some precise bullet curtain patterns for challenge. Yep, I think that's all.

riestudiosTeam responds:

Wow, thanks for seeing what we were trying to do. I released the game early, but I'm in the middle of updating as we make it better for the web. More enemies, more music, more powerups and animations. Bare with me. Really though, thanks for playing. The symbols say -3 sec :)

Hopefully check back in the future and they'll be some new updates

A Just As Shitty Review

I like how in this game, you play as a self-aware/self loathing corporate sellout who everyone hates, including his own family. He goes to work for a company that literally gets away with murder, and contemplates about killing himself, and when he goes to kill himself, its one of those shadow clone fights. And if he loses, it because he "contemplated on his life." What I find interesting though is that I think this guy's life is common amongst the typical yuppie family that runs the country... Into the ground.

Other things I noticed that truly make this game the parody it is. I noticed that the diary claims that everyday is the same day, even so that something different pops up in the background. Then there's 8 bit style and references to Mario and Sonic for no other purpose than shouting out "HEY! THESE WERE GAMES FROM MY CHILDHOOD! MY GENERATION YO!" And then there are those numerous quotes (Possible miscredited too) that "try" to add an air of meaningfulness, but just fog the thing up with more pretentiousness. Also the deliberately awkward controls like in the innocent bystander shooter sequences. The game even lampshades the awkward controls by having your character fall down the stairs comically if he doesn't look up/down properly. Then there's absurd stuff like that giant head that was probably thrown in there just to be "postmodern."

The interesting thing about it is that I actually like some art games on this site. I agree with the statement you wrote explaining how the recent "flixel" software has encouraged people to not put as much effort into making their games. Yet, they think if they make the plot confusing or obscurantist then, GASP! It will have a deeper meaning! Some of the art games I've actually enjoyed here was stuff like "Depict1", "Free Will", "Psychosomnium"(Which was just fun, once you learned to work it.) , and "K.O.L.M."(which while I didn't find that deep, I brought out an emotional response from me). Then there's stuff that straddles the line like "One Chance" which I admit brought out an emotional response from me enough to make me nuke my hard drive of saved data from NG to get a good ending, yet, I feel as if it did not have to do that. But if there was one "garbage art game" I bet you've played or have heard of, is "Why This?" Which as I sum it up, "The tale of a drunken hillbilly finding out he killed his wife, and then killing himself. Told with 8-bit graphics". I'm not kidding, there were noticeable typos and one of the achievements is awarded to you if you wait two hours or something. I just opened up another tab and read interesting articles from tvTropes and Cracked for that one.

PsychoPop responds:

I'll have to check some of those games you mentioned out. Thanks for the review!

Sweet Game, But...

...How do I beat level 17? None of the trap doors open, and I'm just stuck bouncing back and fourth between two crows. There's a switch underneath a platform, but I can't reach it. I have even tried jumping to it, and I just fall.

CannedMeat responds:

Hm. I'm not entirely surprised.

People usually figure that one out without any hints somehow. But if you walk right off the platform before the switch, you can jump in mid-air and squeeze into the area where the switch is.

It's a Classic Premise for a Horizontal Shooter.

A girl and her dog take to the skies for fun, adventure, and ice creams...

...Basica you fly through the skies on a dog that inhales small enemies to spit them out at larger enemies.

Terrific game mechanic design, and quite challenging too. I died a few times. The cut-scenes are animated quite nicely. This is a must!

I-smel responds:

lol thanks for saying my game is a must.

Corey...Er... Crashman In The House!

My IQ is 139. :D

According to the results I'm a "mathermatical" learner! :D

They say that's rare breed of learner! :D

DemiseAnimation responds:

Haha :D

Abuse it for good, never for evil.

Age 37, Male

Amateur Animator

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