Is It Weird To Be Emotionally Attached To My Spec?
I mean, not in a necrophiliac way. Of course not that. These creatures are flesh eating monsters that doom humanity with their presence, and they probably smell too. But, what I mean, is that it pained me whenever I cut and slashed the zombie after I put in a good mood, and I shed genuine tears when I terminated one via drill to head, after spending so much time restoring the creature's humanity to 100%, mood to 100%, and hunger to 0%, just so that I could continue my research by getting more reactions. And it looked at me, with those wide undead eyes as the drill whirred into it's cranium. There was this one time where a zombie reacted to a radio controlled plane, by looking at it and gasping with wonder, then, stretching it's arms out, as if it wanted to fly. When I offered it a book, it opened it only to gasp and stare at all the words it can no longer understand, but it tried. And then there was the case with the rats. Usually, I think they would eat the live rat normally, but after humanizing it, it did not put much effort into eating it, but rather, letting it hop off of its hand, and watching it run off. Then, when I let hold a dead rat, it seemed to pet it.
It's like somewhere, deep within those primal, cannibalistic heads of theirs, they share the same potential, and wonder, and even empathy that we had when humanity was young.
Anyway, this was a fantastic tribute to Day of the Dead, namely that it takes an element from that movie (the scientist and the collared zombie), and runs with it in new, interesting ways. The two little synth music cues that play depending on the reactions manage are well composed and easily invoke emotions from me. The "angry" theme captures their shambling monstrous nature, whereas the "relaxed" theme manages to capture their small instances of wonder and empathy.
There's too many zombie games that give too much focus on killing and maiming massacring the zombies with different weapons, rather than invoking our emotions and reminding ourselves why we fight, and why humanity is important in the first place. For that, I strongly recommend this game.