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130 Game Reviews

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I've Always BEEn a Bumbling Fool.

This Puzzler is quite innovative; you turn a wheel clockwise and counter clockwise so that all the multicolored pieces jumble over each other in order to match up 3+ of the same color. Subsequent popping nabs you combos that build up your score and honey meter. Oh yeah, and the honey meter is full, you can instantly skip a level by popping all the pieces.

I Don't Know How This Could Be Used For Pranks...

...But I'll find a way, and besides, love the music. As soundboard, this is not particularly clever or original. Especially considering that they were ripped from a video game. Yet I'm fine with it.

Ooh! Look At All The Pretty Colors!

This games pretty swell. You use your mouse to maneuver a ball of light over bullets that explode in sync to the music. Lighting effects look cool. The default tracks are pretty tight as well. Plus, you can even upload your own tracks.

This...

...Is pretty... Interesting O_O...

Tom Fulp Is THE MAN!!! But...

I was a little disappointed gameplay-wise. The fight animations are stiff, and that's one of the reasons combat feels stiff. It's not fluid like it is in the Newgrounds Rumble series or games like "Castle Crashing the Beard," or better yet, "Portal Defenders" which was what I was expecting combat wise considering the premise. Not only that, I did not see the point in the random weapon generator, it did make the game more interesting or fun to play. I'd rather prefer ye olde "shop system" where I buy better weapons, equipment, and skills with currency with a few rpg elements thrown in. It was also disappointing that the "shop" Luis was talking about in the elevator was just the "NG Shop" with his word bubble serving as an advertisement link. Not only that, but it's a pretty simple game too, I had practically little to no use for the shield, as it made me walk slow, and despite it blocking enemy attacks, it makes me an easy target for a free hit once I release it. In short, the block maneuver was not well thought out, and I found it much easier to wait for the enemies to come to me, and thus, grouping them together via their predictable "walk towards the player" script. Once they are all huddled together, and are in close proximity, I just wail on the "a" button and let them have it until they croak. Lather, Rinse, Repeat, and yes, it is pretty repetitive. Enemies don't vary in much besides appearance, and sure, there might be that one enemy in the group that straddles a bit and does not huddle together with the rest, but I just run away and increase my distance when that happens and wait for them to huddle again. The whole game was this for ten times.

That is not to say I hate this game, I loved the music and enjoyed the humor. I just thought that it could have been so much better, especially considering how funny NG author squabbles are, and how fun Portal Defenders was. If you guys are new at this, then I understand and I think that at least this is good start if that is the case, and you will get better through practice and seeing what works. Good luck on your next entry and strive for perfection.

Y'know...

...There's an audio portal specifically designed for audio only files for entries y'know. The "Audio Portal" button is to the right of the "Flash Portal" button. You should really check it out! As for the song, the piece is a pretty little acoustic number, but nothing that special really.

Boy Do I Love Shmups!

"Bullet-curtain" shmups are the most hardcore by my standards, and I think you have captured that essence pretty nicely. Plus, the music is suitably epic.

I LOVE IT!

You just draw stuff, and let other people see and guess what you drew. You can guess what other people drew too!
This is sure to be quite a hit with drawfags like me!

It's A Little Reminiscent of N+

Only this time around, you can morph into a "Sonic" to smash blocks below you. Also there's deadly spike traps that activate when you are in their proximity, not to mention the sand piling up at the bottom. All this with great level design makes for a challenging gameplay based on speed and tricky jumps. There are even some "breather" levels where you can either do tricky platforming maneuvers to reach the goal, or just let the sand take you to it.

Words Cannot Express My Insignificance...

...Or maybe they can...
I'll quote Blade Runner to express my awe:
"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-Beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain... Time... to die..."

This scale is beyond incredible! Users should take the time out of their pointless stick fight movies to look at it and read all the text. I mean, everything is 930+ Ym of quantum foam made up of one dimensional strings no less than 10^-35m, and yet there's more, but were not even at the center of it all...

Abuse it for good, never for evil.

Age 36, Male

Amateur Animator

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Joined on 1/19/06

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